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Poly blender
Poly blender






poly blender

In all other cases we move the geometry as it is created, or we use the regular move tool to select and move the geometry. Something we explore more in the next section. We can use this to our advantage if we combine it with vertex snapping and auto merge. The only option to move geometry when it is turned on is to hover a vertex without modification keys pressed, click it and drag to move. The poly build tool isn't designed to move geometry around very much without simultaneously creating geometry.

poly blender poly blender

When doing this with a vertex, Blender will actually dissolve the vertex and try to reconnect any edges directly that was previously connected to the now removed vertex. This is useful when we have a geometry with a corner like this. If we hover close to a vertex that is sitting between two faces, we get an indication that we can pull out a new quad. While holding CTRL we can also work with vertices. If the face is a triangle, Poly build will expand the triangle into a quad face. If we hold CTRL while clicking and dragging an edge, we will get a triangle indicator if the face the edge is connected to is a quad or n-gon. Edges will get a blue widget indication and vertices, while a bit harder to see will get a small blue dot overlayed when we move the cursor close.īy clicking and dragging an edge, we will extrude it while clicking and dragging a vertex will move it. We can hover our mesh to see different parts of it highlight in blue. Related content: 10 Different types of 3D modeling techniques The tool is primarily suited for a polygon modeling workflow as opposed to a box modeling one. Generally, we start with a plane, a single edge, or a similarly simple geometry. Let’s start with how to add geometry and we will deal with the pitfalls later.

poly blender

When we are in edit mode and we select the poly build tool from the left side toolbar, it kind of acts as its own mini mode inside edit mode.








Poly blender